Workshop at ICADL 2026, Khon Kaen

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Workshop 1 : MAGIC Workshop at ICADL 2026, Khon Kaen

Visual media like manga, anime and computer games are a central part of modern popular culture and their popularity has continued to
grow worldwide, with a particular uptake of new authors, publishers and producers across Asia. Accordingly, these popular media are
an increasingly important part of libraries, specialised collections and archives. The interconnectedness of the narratives across
media formats, that allows for an immersive experience for the readers and players, also challenges established standard approaches to
cataloging, indexing and accessing these materials

With the rapidly increasing amount of new media being published, and older media being more appreciated as part of modern
cultural heritage, sharing information and best practices among the different stakeholders becomes ever more important.

Eight years after the first workshop on Manga, Anime and video Games Information Commons at ICADL 2019, we invite you again to discuss
the latest endeavors and issues related to the field.

Possible topics include:

  • Metadata models and controlled vocabulary
  • Connecting or sharing data across multiple archives or collections
  • Data integration into aggregator databases
  • Best practice and workshop reports from cataloging specialised collections or archives
  • Collections of intermediate materials of the visual media production process, e.g. author’s notes and drafts,
    anime storyboards or game prototypes

Call for Participation

The organizers of the MAGIC workshop encourage attendances and short input presentations by anybody who is interested in this area.
While manga, anime and games have been chosen as the main area for discussion, other forms of popular culture are also of interest.